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ARC Raiders: Phantom Targets Last-Minute Guide With U4N Tips

2026-08-27 07:08

If you are still working through the Phantom Targets event, there is not much time left to finish everything before September 6, 2026. Players who have been collecting ARC Raiders BluePrints may already have some useful equipment available, but the remaining event stages require a more focused approach. Part 1 is mainly about combat and destruction, while Part 2 asks you to gather unusual materials and complete a fireworks test.

The good thing about the event is that progress is recorded as soon as you earn it. Your ARC Raiders BluePrints and other equipment can disappear if a raid goes badly, but completed Phantom Targets progress does not roll back when you die or surrender. That makes it possible to take some calculated risks when you only need a few more kills or materials.

Start With the Cargo Elevator Objective

The first stage requires interaction with antennas placed on top of three different Cargo Elevators. Spaceport and Dam Battlegrounds are useful locations for this objective because Cargo Elevators can be found there.

When you reach one, check the corner above the call button. That is where the interaction prompt should appear. Sometimes the progress display does not behave correctly and may appear to reset. If this happens, do not immediately repeat the same interaction. The objective can still be tracked in the background, so continue visiting separate elevators until the required number is completed.

Make Gadget Damage More Controlled

The second stage requires 50 Pop Trigger damage, 500 Wasp Driver damage, and 1,000 Leaper Pulse Unit damage. Trying to complete these requirements during normal combat can take longer than expected because smaller enemies may move away before the gadgets do their work.

A better option is to find a large ARC with slower movement. Bastions and Bombardiers are particularly useful targets. For Pop Triggers, get close enough to place two or three directly on the enemy's chassis rather than throwing them onto the ground.

Wasp Drivers and Leaper Pulse Units can be used in a similar way. Let a Bombardier become aggressive, place the gadgets underneath it, and shoot the relevant parts to trigger them. This gives you much better control over the resulting damage and makes the progress easier to track.

Use the Right Tools for Stage Three

The third stage combines Fire damage, Energy weapon final blows, and flying ARC kills. For the 1,500 Fire damage requirement, carrying a large supply of Blaze Grenades can save time. A slow Bombardier is a convenient target because you can throw several grenades without constantly chasing the enemy.

The Energy weapon requirement is slightly different. You need three final blows on large ARCs, so simply damaging an enemy with an Energy weapon is not enough. The Jupiter rifle can be useful for weakening targets from a safe distance and securing the final hit.

For flying ARC launcher kills, a Hullcracker can help. After obtaining one from Tian Wen, head toward Riven Tides and look for groups of smaller flying ARC enemies. Fighting groups instead of isolated targets can make the required 20 kills much faster.

Prepare for Part Two

Part 2 changes the focus from combat challenges to material farming. You need Glitched Wasp Parts, 14 Advanced ARC Power Cells, 10 Thermal Linings, and ARC Thermal Circuitry.

One efficient method is to hunt Snitches in Blue Gate or Bird City. Killing them can provide Snitch Scanners. Find a defensible position near an extraction point before activating the scanners, then prepare for waves of erratic Wasps.

This approach is useful because several required materials can be collected during the same encounter. Rather than searching the entire map for individual Wasps, you can create a more predictable farming situation.

Finish the Thermal and Fireworks Challenges

Thermal Linings are best targeted through fire-based ARC enemies such as Fireflies and Fireballs. Prospecting Probes that crash onto the map are also worth checking because they can provide useful thermal components.

For ARC Thermal Circuitry, use the Refiner in Speranza instead of relying on rare drops. Each unit requires eight ARC Alloy, making your existing material stock an important part of the preparation.

The final fireworks challenge requires an Explosive Station Level 2 so you can craft the Fireworks Box. Take the finished fireworks into a raid and look for Wasps or a hovering Bombardier. Deploy the box when a flying ARC is nearby and make sure the explosion actually causes damage.

Make Every Raid Count

With the deadline approaching, combining objectives is the best way to save time. A single raid against large ARC enemies can contribute toward several Part 1 requirements, while a carefully planned Wasp farming run can help with multiple Part 2 materials. Since progress is saved immediately, you can focus on objectives without worrying that one failed extraction will erase your work.

If you still need resources to prepare for these final runs, some players may choose to buy ARC Raiders Coins as another way to improve their available options and spend less time worrying about basic preparation while they focus on completing Phantom Targets before the event closes.

You can also get the resources you need through U4N.COM if you want to spend less time on routine farming and more time completing the Phantom Targets event. With a range of ARC Raiders items and services available, U4N.COM can be a convenient option for players preparing for the final stages before the September 6 deadline.

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